AI Insights · Timothy · January 2025
Disney Games Performance in Middle East: Q4 2024
Explore the performance trends of top Disney games on a unified platform in the Middle East during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, Disney's top gaming applications showcased varied performance trends across the Middle East on a unified platform. This analysis, based on Sensor Tower's data, highlights the key metrics for each game.
LEGO® DUPLO® MARVEL from StoryToys Limited experienced fluctuations in weekly revenue, starting at approximately $856 and ending the quarter around $601. Weekly downloads saw a notable dip to 2.8K in late November but rebounded to nearly 5.9K by year's end. Active users decreased from 14.3K to 13.5K over the quarter.
Marvel HQ: Kids Super Hero Fun also by StoryToys Limited, maintained a steady revenue pattern, peaking at $383 in November. Downloads peaked at 5.3K in late December, while active users rose to 21.1K by the end of the year.
Disney Magic Kingdoms from Gameloft showed strong revenue growth, with a significant spike to $2K in late December. The game maintained stable download numbers, while active users hovered around 11K to 15.6K throughout the quarter.
Marvel Contest of Champions, developed by Kabam Games, Inc., saw impressive revenue peaks, reaching over $50K in late December. Downloads fluctuated, peaking at 9.9K, while active users varied between 12.2K and 17.4K.
MARVEL Future Fight by Netmarble Corporation experienced revenue highs of $14.5K in late November. Downloads peaked at 5.5K in early December, and active users were consistently high, reaching 29.1K in late November.
These insights provide a snapshot of the dynamic engagement and monetization trends of Disney's gaming apps in the region. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.